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Home News

Ex-Marvel Rivals Game Director Talks Designing the Team-Up Mechanic

Aden Carter by Aden Carter
February 20, 2025
Reading Time: 3 mins read
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Marvel-Rivals-Team-Up-Sasser-Human-Torch-Storm

Images via NetEase

Marvel Rivals has been celebrating amazing success since it was launched back in December 2024. Since then, the game has seen over 40 million unique users join the fight. Unfortunately, all of this success did not save the Seattle team as news recently broke about new layoffs. Now that the dust has somewhat settled, ex-Marvel Rivals game director Thaddeus Sasser is openly talking about how he and his team designed the team-up mechanic in the game.

News about the layoffs broke on February 18, after Sasser posted about the layoffs on LinkedIn. The team was focused on game and level design. This shows that even those with amazing ideas aren’t safe from corporate overlords.

Ex-Marvel Rivals game director talks team-ups

After being affected by the latest wave of layoffs, Thaddeus Sasser has taken to his LinkedIn page to talk about the impact he and his team had on the game. In the post, Sasser talked about creating the team-up mechanic for Marvel Rivals saying that it was “one of the first things” he designed. Later in the post, he mentioned that the “team-up between Storm and Human Torch was in [his] original pitch deck.” The team-up between the two characters allows them to create a fire tornado that moves across the map, damaging any enemy caught within it.

Marvel-Rivals-Director-Team-Ups-Linked-In-Post
Image via Thaddeus Sasser Linked In Page

Sasser talked about his inspiration for the team-up mechanic in Marvel Rivals saying that the “character would often be parts of larger groups like the Avengers or the X-Men. The groups often functioned like a small family or a very tight team.” He went on to say, “I thought this should be represented in the gameplay. It would add a deeper layer of complexity to the current experience, but it wouldn’t force specific role selection.”

The team-up mechanic is one of the many features players often say makes Marvel Rivals stand out among other hero shooters and one of the big reasons players enjoy the game. Sasser also stated the mechanic allows for “some tweaking and changes to the meta layer over time,” and that is it good “because a perfect balance is a boring balance.”

More From Us:
New Marvel Rivals Map Leaks Take Players to Loomworld, Savage Land, and Beyond

Aden Carter

Aden Carter

Aden Carter is the lead writer at Game Sandwich. He has been writing for over three years professionally but has gamed since he was a child and could hold an N64 controller. When he isn't writing up news and guides, he is working on D&D campaigns and rolling some dice.

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