• About Us
  • Write For Us
  • Privacy Policy
  • Review Policy
Become a Patron!
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
No Result
View All Result
Game Sandwich
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
No Result
View All Result
Game Sandwich
No Result
View All Result
Home News
Diablo IV players think some rare drops might be a little too rare

Image vis Blizzard Entertainment

Diablo IV players think some rare drops might be a little too rare

Steph Roehler by Steph Roehler
5 months ago
Reading Time: 3 mins read
A A
0
SHARES
Share on FacebookShare on Twitter

As Diablo IV players dive deeper into the dungeons of Sanctuary, some grow frustrated with the state of their inventory. While the game still offers tons of loot, a few Diablo fans took to Reddit to argue that some unique drops are too scarce.

Among unique legendary items, there are some that drop fairly frequently while others drop at an astronomically low rate. These ultra-rare items include Harlequin Crest, The Grandfather, Doombringer, Andariel’s Visage, Ring of Starless Skies, and the Melted Heart of Sellig. So far, in 400 million player hours of Diablo IV, only 1-2 people have reported finding the Harlequin Crests. Similarly, zero people have reported finding the Grandfather.

For comparison, the disgruntled Reddit user turned to math. Assuming their projections are correct, that means it might take 20,000-40,000 hours or more to find one of these unique rare items. Meanwhile, in Diablo II, it would take 100-200 hours to get the rarest item possible, like the Ber rune. That is an extreme disparity between rarity drops that can easily frustrate players.

However, the real disgruntlement with Diablo IV reveals itself in the comments. Few Diablo fans had as many complaints about the horrific drop rates as they did about the confusing focus of the game. Many players describe the game as trying to be simultaneously casual and hardcore, which reflects poorly on players’ loot collection, leveling, and builds.

If other Diablo games are an indication, though — particularly Diablo III — this might just be Diablo IV’s early growing pains. Diablo III did so well with seasons because the devs adjusted to player complaints. For example, wizards were notoriously weak and it was difficult to play through Torment difficulties on launch. By Diablo III’s end, Blizzard adapted and made each character class shine. These drop amounts might be something it tweaks throughout the coming months. However, it’s understandable that some players might be too frustrated with drop rates to wait that long.

More From Us: Diablo IV dev uses item description to remind players that mental health matters

Steph Roehler

Steph Roehler

Steph is an eclectic writer who loves SciFi Fantasy games from Diablo to Dark Souls to Teamfight Tactics. They love a good random indie hit as much as they love the next Assassin's Creed, so she's happy to figure out this wide range of game mechanics with you.

Related Posts

Disney-Dreamlight-Valley-Make-Ruby-Masoor-Dal-Completed-Dish
Guides

How to make Ruby Masoor Dal in Disney Dreamlight Valley

December 7, 2023
Worst Christmas gifts for a gamer
Features

Worst Christmas gifts for a gamer in 2023

December 7, 2023
Disney-Dreamlight-Valley-I've-Got-A-Dreamlight-Quest-Player-and-Rapunzel
Guides

I’ve Got a Dreamlight Quest Guide – Disney Dreamlight Valley

December 7, 2023
Disney-Dreamlight-Valley-The-Housewarming-Quest-Player-With-Rapunzel
Guides

The Housewarming Quest Guide – Disney Dreamlight Valley

December 7, 2023
  • About Us
  • Write For Us
  • Privacy Policy
  • Review Policy

Game Sandwich, LLC © 2023

No Result
View All Result
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox

Game Sandwich, LLC © 2023