It has been almost a week since the last major patch was released for Helldivers 2. In this patch, Arrowhead added over 100 changes and fixes including invite-only lobbies, a spawn revert, and various weapon alterations. Like all patches, the last one came with a myriad of issues such as pesky social crashes. One of the crashes would occur when opening and closing the social menu while another would happen when changing the game’s settings. Luckily, these issues should be resolved along with many others thanks to Helldivers 2 patch 1.000.402.
The official patch notes were put on the Steam community page for Helldivers 2 for all to see. Included in the list of patch notes are fixes for the crashes that would occur when changing settings, when opening the social menu with more than 100 friends, and when opening the social menu and having many blocked players or friend requests. Each of these issues has been plaguing the community since the last major update and it is nice to see that they are fixed.
Other Helldivers 2 patch 1.000.402 fixes
There are many other additions included with patch 1.000.402. These including quality of life improvements, crash fixes, and general bug fixes. The following are the patch notes for patch 1.000.402:
- Fixed various crashes that would sometimes occur when changing settings.
- Fixed potential crash or corrupted font texture when changing the language
- Fixed a crash that might occur after exiting a mission.
- Fixed a crash that occurs when opening the social menu with more than 100 friends. As a result we have also limited the friends list visibility to 100. You will remain friends with anyone over 100, but you may not be able to see them if they are offline.
- Fixed crash when opening social menu and having many blocked players and/or friend requests.
- Fixed a crash when minimizing after changing fullscreen mode.
- Fixed rare crash which could occur when picking up equipment.
- Fix a crash when a client interacts with a terminal in a waiting state after host migration.
- Fix a crash related to minefields.
- Fix issues with dodge and prone.
- Fix not being able to stand up when wielding the ballistic shield.
- Fixed the Recoilless reload speed.
- Fixed issue where users couldn’t write a description on console when reporting a player.
- Fixes vehicle preview not despawning in Warbonds when quickly scrolling through the catalog.
- Fix Spear not targeting several entities (spawners, compound objects, etc).
- Sentries have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
- Fixed bug where operation progress would be lost when kicked due to inactivity.
- The “Remove Friend” and “Block Player” buttons are now hold-to-confirm instead of a single click.
- Fix bug where dying would try to enter ADS.
- Fix a soft lock if you receive an interact emote while holding a grenade.
- Fix projectile to crosshair inaccuracies in ADS when the player is in different stances.
- Fixed broken player model in the career tab when on someone else’s ship.
- Adjudicator: fixed incorrect recoil values.
- Fixed armory terminals losing their functionality if the last client player who interacted with them leaves the host’s ship.
- Fix missing localization for flying patrol operation modifiers.
- Fix issue where throwing knives could be left floating in the air.
- Support for non-latin fonts in the game’s install folder path.
- Vehicle skins are now applied to all vehicle variations when equipping directly from Warbonds.
- Fixes flag objectives not properly tracking Helldiver’s position while on a Combat Walker.
- PH-202 Twigsnapper helmet: fixed missing description.
- Fixed the issue where the shuttle would clip through Bile Titans and terrain during landing sequences.
- Improved performance on PS5 when CPU bound
- Fixes FX remaining when destroying Spore Spewer
- Ensure stim vfx remains on screen for the entire duration of the stim effect when med-kit bonus is present.
- Fix for emote receiver players being able to use their weapons during emote animation
- Hellbombs now get called down facing the player, rather than away from the player.
All of these fixes are welcome additions to the game. One of the best parts of this Helldivers 2 patch to us is that Arrowhead fixed the issue where the Spear could no longer target certain objects.