Chess is a game that was made for much smarter people than us. Put us in a situation where we have to strategize and think about our opponent’s next move, and we are likely going to fail. That is why we were so disheartened to see The Password Game throw a chess problem at us for Rule 16. Here is how to make the best move in Algebraic Chess Notation in The Password Game.
How to beat Rule 16 in The Password Game
Before going forward, it is important to know what Algebraic Chess Notation is to beat Rule 16 in The Password Game. Luckily, the game provides you a link to a Wikipedia page describing it, but essentially, you are using a very small set of letters, a number, and maybe a symbol to tell the game what piece you want to move to what spot.
Since we don’t have much of a mind for the chess world, we recommend using a website called Next Chess Move. With this tool, all you need to do is drag the pieces around to exactly match the problem The Password Game has given you. Keep in mind that the board layout every time you come to Rule 16 is completely random, so you very likely won’t be able to use someone else’s answer.
To get rid of any extra pieces, just drag them off the board. If you accidentally took too many away, just replace them with the proper color on the top and bottom edges of the board. Once everything has been placed exactly like it is in The Password Game, click Calculate Next Move. The site will give you the best course of action — input whatever code it says into your game. That should be the best move in Algebraic Chess Notation in The Password Game. Also, be sure to subtract whatever number is added from other numbers you have input for Rule 5.