• Open Critic
  • About Us
  • Write For Us
  • Privacy Policy
  • Review Policy
Become a Patron!
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences
No Result
View All Result
Game Sandwich
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences
No Result
View All Result
Game Sandwich
No Result
View All Result
Home News

Final Fantasy 7 Rebirth producer says game’s success comes from “console exclusivity”

Aden Carter by Aden Carter
March 6, 2024
Reading Time: 2 mins read
A A
Final-Fantasy-7-Rebirth-Remnawave-Tower-

Image via Square Enix

Final Fantasy 7 Rebirth has been met with critical acclaim across many sites. Taking one look at the reviews, it is obvious that the game very well could be a potential game-of-the-year pick. What is the key to the game’s success? Could it be the packed world? What about the fun, lively towns and with many NPCs? If you are Producer Yoshinori Kitase, then you believe it is all thanks to “console exclusivity.”

The series producer stated that the success of the game ‘would not have been possible as a multiplatform release.’ In an interview with the Washington Post, Kitase stated “Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly.” This shows that the world of the game is full of activities to take part in from world intel missions to in-depth combat with fiends requiring the use of pressure mechanics and staggering to come out on top.

Final-Fantasy-7-Rebirth-Tifa-Aerith-Combat
Image via Square Enix

Rebirth’s predecessor, Final Fantasy 7 Remake, also released to overwhelming positive remarks back in 2020. To us, this shows that the hard work and dedication of the creators paid off for both titles. Final Fantasy 7 Rebirth had a very speedy development. Part of this is due to the game’s PlayStation 5 exclusivity while the other part is due to “employee retention.” Kitase stated, “Nearly eighty percent of the development team from Remake stayed on.” This helped them speed up development by sharing assets that were used for Rebirth. This also limited “time-wasting” tasks like retraining employees.

Previous titles definitely felt the strain of a multiplatform release such as Final Fantasy XV. While enjoyed by many, this title suffered greatly thanks to its release on PlayStation and Xbox. Many stated that the world felt empty and lacked character. Playing that title, we remember it having large open areas with nothing to do. The online mode also suffered greatly. It is great that FF7 Rebirth didn’t suffer the same fate and if console exclusivity allows for games like Rebirth to exist, it seems worth it.

More From Us:
Toys For Bob is now an indie studio

Aden Carter

Aden Carter

Aden Carter is the lead writer at Game Sandwich. He has been writing for over three years professionally but has gamed since he was a child and could hold an N64 controller. When he isn't writing up news and guides, he is working on D&D campaigns and rolling some dice.

Related Posts

Alien Hominid HD Review (PlayStation): An Out of This World Experience
Nintendo

Alien Hominid HD Review (PlayStation): An Out of This World Experience

June 12, 2025
XDefiant-Development-Issues-Factions-Symbol
Features

“It Feels Like We [Were] Just Making Up the Rules,” Ubisoft Insider Details XDefiant Development Issues

June 11, 2025
Nintendo-Potential-Switch-2-In-Base
News

Switch 2 is the Fastest Selling Nintendo Console, Sold 3.5 Million in Four Days

June 11, 2025
Deep Cut staring at a column of light in a tornado in Splatoon Raiders.
News

Splatoon Raiders is a New Spin-Off Coming to Switch 2

June 10, 2025
  • Open Critic
  • About Us
  • Write For Us
  • Privacy Policy
  • Review Policy

Game Sandwich, LLC © 2023

No Result
View All Result
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences

Game Sandwich, LLC © 2023