• OpenCritic
  • About Us
  • Write For Us
  • Privacy Policy
  • Review Policy
Become a Patron!
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences
No Result
View All Result
Game Sandwich
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences
No Result
View All Result
Game Sandwich
No Result
View All Result
Home Features

Biggest Industry Blunder Award

Jesse Lennox by Jesse Lennox
December 19, 2023
Reading Time: 3 mins read
A A
Biggest Industry Blunder Award

Image via Game Sandwich

It seems like the gaming industry can’t go more than a month or two without some company doing something so obviously stupid. Most of the time it is driven by greed, others it is a blatant misreading of the room, and then there are the times when it’s just a massive mistake that revealed things never meant to be public. This year we’ve had plenty of all three categories and more, so we couldn’t resist remembering the most blatant blunders our industry saw in 2023.

Note here that layoffs are not a “blunder.” While we could fill this entire list with all the egregious and undeserved closures and firings that took place this year, that kind of behavior is not deserving of recognition — not even with a fake award like this. People’s livelihoods and careers are not a joke, and we need to hold the industry accountable for not taking care of the people who pour their hearts and souls into the art that brings us together.

And the nominees are…

  • “Lord of Ring” Gollum AI apology
  • Microsoft leaking its own documents
  • Unity charging per install
  • Redfall
  • Silent Hill Ascension

And the award goes to…

Unity’s ridiculous pricing model!

Image via Unity

Has there ever been an instance of a company completely ruining its reputation as efficiently as Unity? This engine had served as one of the most popular and well-respected game engines for small and large teams alike, priding itself on being user-friendly and easy to port. Well, apparently that wasn’t enough to keep the company profitable. Rather than speak to its community or carefully think through a new pricing model that would be fair to both parties, Unity said “screw it” and burned its entire reputation down by claiming it would start charging developers per install of its games after passing a certain number of sales. This effectively could make some developers lose money by selling too much. Sure, it has walked a lot of this back, but the damage is already done. Many developers who were early on or considering Unity have lost all faith in the company and have moved on to other engines run by, you know, sane people.

More from us:
Biggest Surprise Game of 2023 Award

Jesse Lennox

Jesse Lennox

Editor in Chief/Team Cheerleader. I just want to spread the joys of gaming and all they're capable of as far as possible. This is a medium that I feel still has only begun to scratch the surface of what it is capable of, and I'm excited to be along for the ride.

Related Posts

Key art of Enter the Chronosphere featuring the main character, Marcia, in a gun-toting action shot facing off against various enemy NPCs from the game.
Features

Enter the Chronosphere is a Roguelike to Remember – Early Access Impressions

June 23, 2026
Features

The Eternal Life of Goldman Demo Preview

June 16, 2026
Overwatch Shion rides her bike with a blue line zipping out the back.
Features

Overwatch is “Getting Better at Making Heroes Than Ever Before,” and Shion Inspiration Started With John Wick – Kenny Hudson and Miranda Moyer Interview

June 15, 2026
1666 Amsterdam Commencement Ceremoney
Features

The 1666 Amsterdam Demo Feels Far From Ready, But It Has Me Craving More – First Impressions

June 7, 2026
  • OpenCritic
  • About Us
  • Write For Us
  • Privacy Policy
  • Review Policy

Game Sandwich, LLC © 2023

No Result
View All Result
  • Features
  • Guides
  • News
  • Reviews
  • Nintendo
  • PC
  • PlayStation
  • Xbox
  • Opt-out preferences

Game Sandwich, LLC © 2023